That might be true, I think the issue was more that it happened way too fast. You were always in this zone of obviously exaggerated sliding, but then you could still do some things at crazy speeds that you shouldn't be able to do.
I still think Scawen should just sell the current tire model (since he's replacing it anyway) for use in TDU2, that'd still be fun.
Yeah, people will bitch about anything to be honest... It might be all of the above; but it's still just as much (and more) fun as the XFG, XRG, UF1 and company - slow and steady but actually with a lot more character than 2 out of 3 of those pieces of shit in LFS. But it's always fun to mock what you can't master after 2 years isn't it!
I'll try the LFS thing and let you know how it handles it tomorrow evening, it's sleep time now... I'll try the same thing in iRacing actually as well.
No the validation issues have to do with bs reasons why current "3d capable" projectors are not really supported; although they used to be (Optoma). Somehow nVidia expects the general public to believe that there's a real reason for it which is insane. Regardless, none of the supported or not projectors will do 1080 in 3D right now. I suspect that's about to change though. Driver hacks may or may not be available get around the EDID limitations though for said "unsupported" projectors however.
I don't think I could get the 3D Vision drivers to work with two individual projectors & polarization; nor would I have the propensity to get glasses that work for that either... that whole methodology seems like voodoo to me.
I think I missed something; or else you're intentionally talking over my short head... the whole point of 3D rendering is rendering the same scene from two (slightly) different angles.
No matter how you look at it, each frame has to be drawn twice mathematically which generally cuts frame rates roughly in half. Makes me feel like running SLi is just a necessity and not a cool luxury now :P
I don't find it gimmicky that it transforms the gaming experience so dramatically - whether it be in WoW or iRacing or Metro 2033; it's not in the same category any more even with the inherent flaws (using LCD in my case). iz3D and others don't have the support to make it worth while; hell nVidia barely does and it's their own product. Issues notwithstanding, my personal experience is that if I couldn't run 3D i'd just play Wii at this point instead.
Watching the suspension move on other Skip Barber cars around me is amazing, and running up to the corkscrew at Laguna can really put a pit in your stomach when there's a sensation of depth involved.
I can't imagine that working too well; although it uses the same z buffer info so it may give you a rough idea what 3D Vision does; albeit with bollocks for colours.
Main issue is that no 3D capable projector supports full HD at the moment. I'm aiming for end of year to convert my air hockey & music room to a man cave of 3D proportions; so if a full HD projector is available by then then I might just do that. Problem is I hate submerging myself in the basement with no good reason... but a wall full of 3D imagery probably justifies that :P.
Could be my non-german-engineering brain again but isn't 2x3=6? Rendering 2 frames that are 3 times as large seems like as much work as 6 individual frames to my slightly above peon rated brain; please explain if that's not true. My point was that rendering a game in regular 2D on one screen is somewhat lazy compared to rendering the same game on 3 screens in 3D: 6 frames compared to 1. Whilst I'm not a big fan of nVidia's PR, work ethic, sales ethos or in fact product output the last few years; I still fail to see a 3D solution from ATi - which is disappointing since the tech isn't rocket science.
Well that should not be able to happen mathematically... Otherwise there's an issue there. I've seen bugs where this is the case and I have to look away, but only in one loading screen and that's a rare bug. Otherwise it should be straightfoward geometry.
I was just thinking of overall image quality... The general consensus seems to be that they look fine, I guess it's not the same thing as running a native 720P display that just happens to be 6 feet wide (or whatever) it's different, and quite immersive.
I tried the ATi eyefinity setup with three 24" monitors with COD4, it was pretty good... nVidia took a while because they were making it work in 3D - the 3D Vision Surround. Indeed I think the drivers are being updated to officially support it, altough "leaked" drivers are available which support it. Though rendering 6 frames at once is insane so you'd need two rather top end cards to do it.[/quote]
I know we sort of had this conversation before... but although I was expecting all sorts of maladies when I switch to 3D gaming, it appears to actually be easier on my eyes for some reason. I find my eyes get much more tired at work doing 2D crap then they do gaming in 3D. I don't have a good hypothesis for why that is, but I feel a lot less eye strain with the 3D. I've never gotten a headache or anything from it either.
I can say that iRacing and LFS work really well with it though. I always thought LFS' mirrors were screwed up but they're definitely in the right place in 3D space..
I run iRacing with nVidia 3D, and it's a totally different ballgame - but clearly this is the next step.... Actually I'm not sure if a projector would be better, maybe Shot can advise me there - I just can't imagine it looking that great, despite being massive. Three high res monitors seems nice.
Just to point out that the spreadsheet approach is the emperical one (it's based on emperical data i.e. actual measured data collected from the cars and the tires that the cars run with), so in some ways that's a great thing. The data they've collected is invaluble. What's even better, is that Kaemmer can develop his new physical model around that data, making it match as close as possible. So it certainly wasn't a waste getting it, and it's been put to good use in the interim with existing methods.
Curious to know which you think has which characteristic, I could think of situations where both of those problems occur in both sims.
Well that's a lot of experience you have over me then since I don't run the ovals, though I've though of trying it. Problem is there's a chance I'll like it and then that's a whole other tier content to... rent :P
Maybe there is, I don't know. Oval cars have strange setup options, scares me.
Even Shotglass disagrees with you and he hates everything! Joking aside, I'm really looking foward to trying DK's physical model. I'm surprized iRacing could even get this far and feel as good as it does using an emperical one (I shudder to think it's a spreadsheet sim, but clearly it's redefined how well one of those "things" can perform with enough actual testing and real data).
I was wondering; but that is how your text read
Not really, I came into this in the desperate attempt to have a decent converstation with an intelligent being, since many of those beings have gone on posting strike the last years. If both sims get good updates this year I'll be rejoicing since they offer different experiences overall.
That's true, I forgot about the M6 - that was really cool. My point being though that iR is attempting (and so far succeeding) to really bring people into the world and culture of motorsport, and make inroads to real life competition a possibility. That's pretty cool I think.
Also, yes these post are off topic but the topic is shit anyway so who cares.
Here's my on topic post:
"Who cares if you think LFS is 'dead' you ignorant fruitcakes, stuff your pieholes with cheese for your whine"
"Online fun" and "User Friendly" are completely subjective, and I'm not sure what "wide range of ability" really means here.
I'd agree with what you're saying (I was in the first round of invite-onlys), but that's a bizarre way to measure the physics. The cars absolutely feel more authentic (not sure about the downforce cars in either sim mind you) in iRacing, so I could argue that much less change is required.
And although I'd prefer to have visible deformation as well, relating "black blocks" to physics is quite askew. What matters is how they perform - and that's already ahead of LFS.
I agree about the transmission model though, that was the first thing I noticed when I first tried iRacing because it wasn't long after Scawen implemented all of his transmission magic / clutch heating business, so it seemed like a glaring hole and still does. Hopefully iRacing's approach will be in the next build.
Transmission model aside, if "black blocks" make the cars feel faked to you... I don't know what to tell you. Would be like saying the LX6 feels faked then since it rides on a grey cylinder for suspension!
Well that's probably true, although value is in the eye of the beholder. iRacing and LFS don't really offer the same things and aren't trying to. For example Wyatt Gooden didn't wind up driving a real Jetta in a real series through LFS
Do you/they really consider nKP's "tire model" to be practically better than iRacing's current compromise ridden empirical model? That seems a bit of a stretch. Features I could understand...